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It’s worth contrasting that with a similar exercise done by Time Inc, using Sports Illustrated. There are clearly loads of differences, one being the more considered designerly approach versus the brasher, more salesy one. But the most telling difference is that the BERG/Bonnier example seems focused on improving the experience and the Time one seems focused on preserving revenue. Now, preserving revenue is a noble aim, but the best way to get there is to think hard about users and their experience, not by trying to dazzle advertisers into thinking magazines are just like TV.

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clientsfromhell:

Client: “Can I have the illustrations that we commissioned?”

Me: “No problem, I’ll burn you a disk.”

Client: “No, I want the actual illustrations.”

Me: “But they were digitally created, they don’t exist other than on a computer. If you’re wanting them to frame I can get them printed out on some nice paper for you.”

Client: “No, I want the originals.”

Me: “But the originals were drawn on a computer. They don’t exist on paper.”

Client: “So why did they cost so much then?”

Me: “Sorry, I don’t know how to answer that.”